There was also room for other fixes and improvements, as usual: see the log below for more information! You can now for example apply mesh filters on mesh selection (for example, you can optimize the topology of a certain part of a mesh) or customize the default names of your elements (pretty handy when placing control points in Zephyr Pro and Aerial, for example). We always listen to feedback and we managed to sneak in many new tools that should streamline your workflow even more. Did we sacrifice accuracy? Of course we did not! In fact, v.3.300 is also even more accurate than ever before! Our structure from motion algorithm has also been improved, with a faster (and even more accurate) rematching phase as well as our photoconsistency based optimization. This update allowed us to release many speed optimizations we have been developing for a while: our multiview stereo algorithm is now usually 50% faster compared to v3.201 (especially increasing the number of pictures, as it is optimized for big datasets). 3DF Zephyr 3.300 is finally ready!As usual, we pushed our state of the art technology to the next level, added new tools and fixed many minor annoying bugs!
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